#include "Thunder.h"


int* Thunder::RaffleColumns(int amount)
{
	int* columns = new int[amount];
	
	for (int i = 0; i < amount; i++)
	{
		columns[i] = (int)(6 % std::rand());
	}

	return columns;
}

void Thunder::Initialize(int level)
{
	if (level == 0) return;

	Thunder::amountThunder = level;
}

void Thunder::Update(Player player)
{
	int* columns = Thunder::RaffleColumns(Thunder::amountThunder);

	for (int i = 0; i < Thunder::amountThunder; i++)
	{
		// do the animation and create the power
		//player.Fall(Thunder::amountToFall);
	}
}

void Thunder::Destroy()
{

}